Wednesday, 16 July 2014
Nemo: The Roses of Berlin
(Top Shelf / Knockabout)
Sixteen years ago, notorious science-brigand Janni Nemo journeyed into the frozen reaches of Antarctica to resolve her father's weighty legacy in a storm of madness and loss, barely escaping with her Nautilus and her life.
Now it is 1941, and with her daughter strategically married into the family of aerial warlord Jean Robur, Janni's raiders have only limited contact with the military might of the clownish German-Tomanian dictator Adenoid Hynkel. But when the pirate queen learns that her loved ones are held hostage in the nightmarish Berlin, she has no choice save to intervene directly, travelling with her ageing lover Broad Arrow Jack into the belly of the beastly metropolis. Within that alienated city await monsters, criminals and legends, including the remaining vestiges of Germany’s notorious ‘Twilight Heroes’, a dark Teutonic counterpart to Mina Murray’s League of Extraordinary Gentlemen. And waiting at the far end of this gauntlet of alarming adversaries there is something much, much worse.
Continuing in the thrilling tradition of Heart of Ice, Alan Moore and Kevin O’Neill rampage through twentieth-century culture in a blazing new adventure, set in a city of totalitarian shadows and mechanical nightmares. Cultures clash and lives are lost in the explosive collision of four unforgettable women, lost in the black and bloody alleyways where thrive THE ROSES OF BERLIN.
This is the second League of Extraordinary Gentleman spinoff books to feature the exploits of everyone's favourite sub aquatic pirate goes off to Germany to rescue her daughter and her son in law, the air pirate Robur.
The book mixes in The Great Dictator, Metropolis, Cabinet of Doctor Cagliari, She and more to great effect. I've got to say though that if it wasn't for the majesty of Jess Nevins and his explanatory website - http://jessnevins.com/annotations/rosesofberlin.html - much of it would have been incomprehensible to me as it was written in German and I don't currently have a friendly German to hand..
It's a quest book (of sorts) and as such is a little thin on plot but what there is is typical Moore and there is plenty of distraction in the always beautiful art from O'Neill who as ever brings the most absurd worlds to life in stunning, awe inspiring and eye popping glory.
Not the best of them but still wonderful.